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{{Image Update|Gen. V in use}}
 
 
{{Move Infobox/battle data
 
{{Move Infobox/battle data
|japanese=バリアー Barrier
+
|japanese =バリアー Barrier
  +
|image =Barrier(Let's Go).PNG
|generation=I
+
|generation =I
|type=Psychic
+
|type =Psychic
|category=Status
+
|category =Status
|power=-
 
|accuracy=-%
+
|power =-
  +
|accuracy =-%
|pp=30 <sup>(Max. 38)</sup>
+
|pp =30 <sup>(Max. 38)</sup>
|contact=0
+
|contact =0
|magiccoat=0
+
|magiccoat =0
|brightpowder=0
 
  +
|magicbounce =0
|detect=0
 
 
|brightpowder =0
|snatch=1
 
 
|detect =0
|kingsrock=0}}
 
 
|snatch =1
  +
|mirrormove =0
 
|kingsrock =0}}
 
{{Move Infobox/contest data 3
 
{{Move Infobox/contest data 3
|contesttype=Cool
+
|condition =Cool
|appeal=1
+
|appeal =1
|jam=0
+
|jam =0
|contestdesc=Can avoid being startled by others.
+
|contestdesc =Can avoid being startled by others.
|contesttype2=Cool
+
|condition2 =Cool
|appeal2=2
+
|appeal2 =2
|contestdesc2=Prevents the Voltage from going up in the same turn.
+
|contestdesc2 =Prevents the Voltage from going up in the same turn.
|contesttype3=Cool
+
|condition3 =Cool
|appeal3=1
+
|appeal3 =1
|jam3=0
+
|jam3 =0
|contestdesc3=Prevents the user from being startled until the turn ends.}}
+
|contestdesc3 =Prevents the user from being startled until the turn ends.}}
 
{{Move Infobox/end}}
 
{{Move Infobox/end}}
'''Barrier''' is a {{type|Psychic}}-[[Types|type]] [[Move#Status|status move]] introduced in [[Generation I]].
+
'''Barrier''' is a {{type|Psychic}}-[[Types|type]] [[move]] introduced in [[Generation I]].
   
 
==Description==
 
==Description==
 
{{Movedesctop|Psychic}}
 
{{Movedesctop|Psychic}}
{{Movedescmid|{{GSC}}|Sharply increases user's Defense.}}
+
{{Movedescmid|{{GSC}}|Sharply increases user's D<small>EFENSE</small>.}}
{{Movedescmid|{{RSE}}|Creates a barrier that sharply raises Defense.}}
+
{{Movedescmid|{{RSE}}|Creates a barrier that sharply raises D<small>EFENSE</small>.}}
{{Movedescmid|{{FRLG}}<br>{{DPPt}}{{HGSS}}<br>{{BW}}{{B2W2}}<br>{{XY}}{{ORAS}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
+
{{Movedescmid|{{FRLG}}<br/>{{DPPt}}{{HGSS}}<br />{{BW}}{{B2W2}}<br />{{XY}}{{ORAS}}<br/>{{SM}}{{USUM}}{{PE}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
 
{{Movedescend}}
 
{{Movedescend}}
   
 
==Effect==
 
==Effect==
 
===In Battle===
 
===In Battle===
{{Target/self|Psychic}}
 
 
 
Barrier raises the user's [[Defense]] by 2 stages.
 
Barrier raises the user's [[Defense]] by 2 stages.
   
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==Gallery==
 
==Gallery==
  +
{{Move gallery
{{MoveImageBox
 
  +
|1 = Games
|content=anime
 
  +
|2 = Anime
|file1=Mewtwo Barrier.png
 
  +
|caption1=Mewtwo (anime){{!}}Mewtwo}}
 
  +
|games1 = Barrier I.png {{!}} Barrier depicted in [[Generation I]]
[[Category:Moves that target the user]]
 
  +
[[Category:Stat increasing moves]]
 
 
|games2 = Barrier II.png
  +
  +
|games3 =
  +
Barrier III.png {{!}} Barrier depicted in [[Generation III]]
  +
  +
|games5 =
  +
Barrier V.png {{!}} Barrier depicted in [[Generation V]]
  +
  +
|anime1 =
  +
Stella's Mr. Mime Barrier.jpg {{!}} Barrier used by [[Stella's Mr. Mime]]
  +
Misty Togepi Metronome Barrier.png {{!}} Barrier used by [[Togetic (anime|Togepi]] via [[Metronome]]
  +
}}
 
[[Category:Moves that raise Defense]]

Revision as of 19:06, 21 November 2019

Barrier
{{{ja_name}}} {{{ja_trans}}}
Introduced: Generation I
Battle Data
Type: Type Psychic
Category: Type Status
Power:
Accuracy: -%
PP: 30 (Max. 38), max: {{{max_pp}}}
Priority: 0
Contact: No
Contest Data
Contests (RSE)
Condition: Cool
Appeal: 1
Jam: 0
Can avoid being startled by others.
Super Contests (DPPt)
Condition: Cool
Appeal: 2 ♥♥
Prevents the Voltage from going up in the same turn.
Contest Spectaculars (ORAS)
Condition: Cool
Appeal: 1
Jam: 0
Prevents the user from being startled until the turn ends.

Barrier is a Psychic-type move introduced in Generation I.

Description

Games Description
Template:GSC Sharply increases user's DEFENSE.
Template:RSE Creates a barrier that sharply raises DEFENSE.
Template:FRLG
Template:DPPtTemplate:HGSS
Template:BWTemplate:B2W2
Template:XYTemplate:ORAS
Template:SMTemplate:USUMTemplate:PE
The user throws up a sturdy wall that sharply raises its Defense stat.

Effect

In Battle

Barrier raises the user's Defense by 2 stages.

Learnset

By Leveling Up

Pokémon Type Egg groups Level
VII VIII IX
072 Tentacool water/poison 33 36 36 26
073 Tentacruel water/poison 35 38 38 26
122 Mr. Mime psychic/fairy 1 1 1 1
150 Mewtwo psychic 63 11 11 8
151 Mew psychic 40
439 Mime Jr. psychic/fairy 1
462 Magnezone electric/steel 1
471 Glaceon ice 78 (Template:PtTemplate:HGSS)
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By Breeding

Pokémon Type Egg Groups Father
VI VII VIII
063 Abra psychic 122 122 122 122
090 Shellder water 072073 072073 072073 072073
096 Drowzee psychic 122 122 122 122
222 Corsola water/rock 072073 072073 072073
239 Elekid electric 122 122 122 122
240 Magby fire 122 122 122 122
258 Mudkip water
345 Lileep rockgrass 072073 072073 072073
366 Clamperl water 222 222 222
517 Munna psychic 471
605 Elgyem psychic 122
677 Espurr psychic
698 Amaura rock/ice
712 Bergmite ice
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates a Pokémon that can only learn this move through chain breeding.

Gallery

Template:Move gallery