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{{Move Infobox/battle data |
{{Move Infobox/battle data |
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− | |japanese=バリアー Barrier |
+ | |japanese =バリアー Barrier |
− | |image=Barrier(Let's Go).PNG |
+ | |image =Barrier(Let's Go).PNG |
− | |generation=I |
+ | |generation =I |
− | |type=Psychic |
+ | |type =Psychic |
− | |category=Status |
+ | |category =Status |
− | |power=- |
+ | |power =- |
− | |accuracy=-% |
+ | |accuracy =-% |
− | |pp=30 <sup>(Max. 38)</sup> |
+ | |pp =30 <sup>(Max. 38)</sup> |
− | |contact=0 |
+ | |contact =0 |
− | |magiccoat=0 |
+ | |magiccoat =0 |
+ | |magicbounce =0 |
||
− | |brightpowder=0 |
+ | |brightpowder =0 |
− | |detect=0 |
+ | |detect =0 |
− | |snatch=1 |
+ | |snatch =1 |
⚫ | |||
+ | |mirrormove =0 |
||
⚫ | |||
{{Move Infobox/contest data 3 |
{{Move Infobox/contest data 3 |
||
− | |condition=Cool |
+ | |condition =Cool |
− | |appeal=1 |
+ | |appeal =1 |
− | |jam=0 |
+ | |jam =0 |
− | |contestdesc=Can avoid being startled by others. |
+ | |contestdesc =Can avoid being startled by others. |
− | |condition2=Cool |
+ | |condition2 =Cool |
− | |appeal2=2 |
+ | |appeal2 =2 |
− | |contestdesc2=Prevents the Voltage from going up in the same turn. |
+ | |contestdesc2 =Prevents the Voltage from going up in the same turn. |
− | |condition3=Cool |
+ | |condition3 =Cool |
− | |appeal3=1 |
+ | |appeal3 =1 |
− | |jam3=0 |
+ | |jam3 =0 |
− | |contestdesc3=Prevents the user from being startled until the turn ends.}} |
+ | |contestdesc3 =Prevents the user from being startled until the turn ends.}} |
{{Move Infobox/end}} |
{{Move Infobox/end}} |
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'''Barrier''' is a {{type|Psychic}}-[[Types|type]] [[move]] introduced in [[Generation I]]. |
'''Barrier''' is a {{type|Psychic}}-[[Types|type]] [[move]] introduced in [[Generation I]]. |
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{{Movedescmid|{{GSC}}|Sharply increases user's D<small>EFENSE</small>.}} |
{{Movedescmid|{{GSC}}|Sharply increases user's D<small>EFENSE</small>.}} |
||
{{Movedescmid|{{RSE}}|Creates a barrier that sharply raises D<small>EFENSE</small>.}} |
{{Movedescmid|{{RSE}}|Creates a barrier that sharply raises D<small>EFENSE</small>.}} |
||
− | {{Movedescmid|{{FRLG}}<br/>{{DPPt}}{{HGSS}}<br />{{BW}}{{B2W2}}<br />{{XY}}{{ORAS}}<br/>{{SM}}{{USUM}}|The user throws up a sturdy wall that sharply raises its Defense stat.}} |
+ | {{Movedescmid|{{FRLG}}<br/>{{DPPt}}{{HGSS}}<br />{{BW}}{{B2W2}}<br />{{XY}}{{ORAS}}<br/>{{SM}}{{USUM}}{{PE}}|The user throws up a sturdy wall that sharply raises its Defense stat.}} |
{{Movedescend}} |
{{Movedescend}} |
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|1 = Games |
|1 = Games |
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|2 = Anime |
|2 = Anime |
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+ | |||
⚫ | |||
+ | |||
+ | |games2 = Barrier II.png |
||
+ | |||
+ | |games3 = |
||
+ | Barrier III.png {{!}} Barrier depicted in [[Generation III]] |
||
+ | |||
|games5 = |
|games5 = |
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− | Barrier V.png {{!}} Barrier depicted in [[ |
+ | Barrier V.png {{!}} Barrier depicted in [[Generation V]] |
|anime1 = |
|anime1 = |
||
⚫ | |||
⚫ | |||
Stella's Mr. Mime Barrier.jpg {{!}} Barrier used by [[Stella's Mr. Mime]] |
Stella's Mr. Mime Barrier.jpg {{!}} Barrier used by [[Stella's Mr. Mime]] |
||
⚫ | |||
}} |
}} |
||
[[Category:Moves that raise Defense]] |
[[Category:Moves that raise Defense]] |
Revision as of 19:06, 21 November 2019
Barrier
{{{ja_name}}} {{{ja_trans}}}
Introduced: | Generation I |
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Battle Data
Type: | |
---|---|
Category: | |
Power: | - |
Accuracy: | -% |
PP: | 30 (Max. 38), max: {{{max_pp}}} |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
---|---|
Magic Bounce: | No |
Bright Powder: | No |
Detect/Protect: | No |
Snatch: | Yes |
Mirror Move: | No |
King's Rock: | No |
Contest Data
Condition: | Cool |
---|---|
Appeal: | 2 ♥♥ |
Prevents the Voltage from going up in the same turn. |
Contest Spectaculars (ORAS)
Condition: | Cool |
---|---|
Appeal: | 1 ♥ |
Jam: | 0 |
Prevents the user from being startled until the turn ends. |
Barrier is a Psychic-type move introduced in Generation I.
Description
Games | Description |
---|---|
Template:GSC | Sharply increases user's DEFENSE. |
Template:RSE | Creates a barrier that sharply raises DEFENSE. |
Template:FRLG Template:DPPtTemplate:HGSS Template:BWTemplate:B2W2 Template:XYTemplate:ORAS Template:SMTemplate:USUMTemplate:PE |
The user throws up a sturdy wall that sharply raises its Defense stat. |
Effect
In Battle
Barrier raises the user's Defense by 2 stages.
Learnset
By Leveling Up
Pokémon | Type | Egg groups | Level | |||
VII | VIII | IX | ||||
Tentacool | water/poison | 33 | 36 | 36 | 26 | |
Tentacruel | water/poison | 35 | 38 | 38 | 26 | |
Mr. Mime | psychic/fairy | 1 | 1 | 1 | 1 | |
Mewtwo | psychic | 63 | 11 | 11 | 8 | |
Mew | psychic | 40 | ||||
Mime Jr. | psychic/fairy | 1 | ||||
Magnezone | electric/steel | 1 | ||||
Glaceon | ice | 78 (Template:PtTemplate:HGSS) | ||||
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. |
By Breeding
Pokémon | Type | Egg Groups | Father | |||||
VI | VII | VIII | ||||||
Abra | psychic | |||||||
Shellder | water | |||||||
Drowzee | psychic | |||||||
Corsola | water/rock | |||||||
Elekid | electric | |||||||
Magby | fire | |||||||
Mudkip | water | |||||||
Lileep | rockgrass | |||||||
Clamperl | water | |||||||
Munna | psychic | |||||||
Elgyem | psychic | |||||||
Espurr | psychic | |||||||
Amaura | rock/ice | |||||||
Bergmite | ice | |||||||
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. * indicates a Pokémon that can only learn this move through chain breeding. |
Gallery
Template:Move gallery