- For an overview of similar named pages, see Ash Ketchum (disambiguation).
I'm Ash from Pallet Town, and this is my
buddy, Pikachu. My dream is to become a Pokémon Master!Ash Ketchum in Pokémon Masters EX
Ash Ketchum is a character appearing in Pokémon Masters EX. He is a Trainer from Pallet Town in the Kanto Region who has an aspiring dream to become a Pokémon Master.
Description[]
Original[]
Ash is a boy from Pallet Town who dreams of becoming a Pokémon Master. He's honest, with a strong sense of justice. He is always with his best partner, Pikachu.
Sync Pair[]
Original[]
Pikachu[]
- Type
- Electric

- Move type(s)
- Electric

- Weakness to type
- Ground

- Role
- Strike (Special)

- Base potential
- 5 Stars

- Move(s)
- Primary move(s): Thunder
- Buddy move: Best Buddies Thunderbolt
- Trainer move(s): Not Gonna Lose!, Going All Out!
- Sync move(s): Best Buds 10,000,000 Volt Thunderbolt
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
|---|---|---|---|---|---|---|
| Level 140 Base Potential (5★) |
719 | 288 | 155 | 487 | 155 | 271 |
| Level 140 Max Potential (6★ EX) |
819 | 328 | 195 | 527 | 195 | 311 |
- Type
- Electric

- Move type(s)
- Electric

- Weakness to type
- Ground

- Role
- Strike (Special)

- Base potential
- 5 Stars

- Move(s)
- Primary move(s): Thunder
- Buddy move: Best Buddies Thunderbolt
- Trainer move(s): Not Gonna Lose!, Going All Out!
- Sync move(s): Best Buds 10,000,000 Volt Thunderbolt
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
|---|---|---|---|---|---|---|
| Level 140 Base Potential (5★) |
719 | 288 | 155 | 487 | 155 | 271 |
| Level 140 Max Potential (6★ EX) |
819 | 328 | 195 | 527 | 195 | 311 |
Moves[]
Skills[]
Passive Skills[]
| Passive Skill | Description |
|---|---|
| Kanto Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) |
| Ash's Passion | Powers up the user's Thunder. Decreases the amount of move gauge slots the user needs to use Thunder by one. The user's Thunder never misses. |
| Ash's Tenacity | When the user enters battle with full HP, applies the Enduring effect to it. When the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again. |
| Initial Pinch Special Boost 2 | Increases the user's Special Moves ↑ Next effect by two ranks the first time it is in a pinch each battle. |
Theme Skills[]
| Theme Skill | Description |
|---|---|
| Electric Strike | Raises allies' Attack and Sp. Atk by 30 when using Electric-type attacks. |
| Kanto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
| Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
| Pallet Town Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
| Passionate Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Expedition Skills[]
| Expedition Skill | Description |
|---|---|
| Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync Grid[]
Ash & Pikachu's sync grid is an expanded grid, made available since the pair first released.
| Grid Skill | Effect | Energy Required | Sync Orbs Required | Move Level Required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Thunder: Power +2 | Thunder: Power ↑ +2 | 3 | 36 | 1 |
| Thunder: Power +2 | Thunder: Power ↑ +2 | 3 | 36 | 1 |
| Thunder: Power +2 | Thunder: Power ↑ +2 | 3 | 36 | 1 |
| Thunder: Power +2 | Thunder: Power ↑ +2 | 3 | 36 | 1 |
| Thunder: Power +2 | Thunder: Power ↑ +2 | 3 | 36 | 2 |
| Thunder: Power +2 | Thunder: Power ↑ +2 | 3 | 36 | 2 |
| Thunder: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Thunder: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
| Thunder: Power Reserves 5 | Powers up the user's moves when in a pinch. | 10 | 120 | 3 |
| Not Gonna Lose!: Shake Off 9 | Removes all status conditions from the user when its move is successful. | 7 | 84 | 2 |
| Not Gonna Lose!: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 8 | 96 | 2 |
| Not Gonna Lose!: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 8 | 96 | 3 |
| Not Gonna Lose!: Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
| Going All Out!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Haste | Speed cannot be lowered. | 5 | 60 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| On the Run 3 | Raises the user's evasiveness by three stat ranks the first time it is in a pinch each battle. | 7 | 84 | 2 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 8 | 96 | 2 |
| Trainer Sync Redemption 1 | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | 8 | 96 | 3 |
| Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 3 |
| Pinch Push 3 | Reduces the sync move countdown by three the first time the user is in a pinch each battle. | 10 | 120 | 3 |
| Brain Sync 8 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
| Static Shock 8 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
| Best Buds 10,000,000 Volt Thunderbolt: Power +25 | Best Buds 10,000,000 Volt Thunderbolt: Power ↑ +25 | 5 | 60 | 2 |
| Best Buds 10,000,000 Volt Thunderbolt: Power +25 | Best Buds 10,000,000 Volt Thunderbolt: Power ↑ +25 | 5 | 60 | 2 |
| Best Buds 10,000,000 Volt Thunderbolt: Power +25 | Best Buds 10,000,000 Volt Thunderbolt: Power ↑ +25 | 5 | 60 | 3 |
| Best Buds 10,000,000 Volt Thunderbolt: Power +25 | Best Buds 10,000,000 Volt Thunderbolt: Power ↑ +25 | 5 | 60 | 3 |
Gallery[]
Models[]
Original[]
Normal Style[]
EX Style[]
VS Icons[]
Original[]
Trainer Emotes[]
Original[]
Medals[]
Original[]
Sync Move Mindscapes[]
Voice Actors[]
- Sarah Natochenny (English Version)
- Rica Matsumoto (Japanese Version)













