Anchor Shot
アンカーショット Anchor Shot
Introduced: | Generation VII |
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Battle Data
Type: | |
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Category: | |
Power: | 80 |
Accuracy: | 100% |
PP: | 20, max: 32 |
Priority: | 0 |
Contact: | Yes |
Affected by
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | Yes |
Detect/Protect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | Yes |
Anchor Shot is a steel-type move introduced in Generation VII. It is the signature move of Dhelmise.
Description[]
Games | Description |
---|---|
SMUSUM SwShLA SV |
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. |
BDSP | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Effect[]
This move does damage and prevents the target from switching or fleeing unless they have Items or Abilities that can switch them out.
Learnset[]
By Leveling Up[]
Pokémon | Type | Egg groups | Level | |||
VII | VIII | IX | ||||
Dhelmise | ghost/grass | Mineral | 32 | 52SwSh | ||
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. |
Gallery[]
- Main games
Generation I · Generation II · Generation III · Generation IV · Generation V · Generation VI · Generation VII · Generation VIII · Generation IX | |
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Moves |
Bug-type · Dark-type · Dragon-type · Electric-type · Fairy-type · Fighting-type · Fire-type · Flying-type · Ghost-type · Grass-type · Ground-type · Ice-type · Normal-type · Poison-type · Psychic-type · Rock-type · Steel-type · Water-type | |
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Generation VII |