FANDOM


Abra (Japanese: ケーシー Keeshii) is a Psychic-type Pokémon introduced in Generation I.

Biology

Physiology

Sabrina Abra

Abra in the anime.

Abra is a golden-brown, human-like fox Pokémon with three fingers and toes on both arms and legs. Its eyes are mostly closed because of its tendency to sleep a lot. The shoulders are brown. Abra has a long tail with one brown stripe. Feet have 3 sharp claws, 2 on the front and 1 on the heel. Abra stands 2'11" and has the same physical appearance, no matter what its gender is. It has slightly-pointed ears and its body looks slightly like it has a type of body armour on its top half.

Natural abilities

Abra can have the abilities Synchronize and Inner Focus. Inner Focus prevents Abra from flinching. Synchronize allows Abra to give a status condition back to the opponent if Abra gets a status condition. It has been known to sleep 18 hours a day, as it needs its rest for its telekinetic abilities. Abra also can teleport away from danger by the means of using the move Teleport. It can even perform this technique while asleep. If it doesn't get enough sleep its powers fade.

Evolution

Abra evolves into Kadabra at level 16 and then into Alakazam via trading.

Game info

Game locations

Locations
Version(s) Area(s) Rarity
Red/Blue Routes 24 and 25
Celadon Game Corner
Rare
Unlimited
Yellow Routes 5, 6, 7, 8
Rocket Game Corner
Rare
Unlimited
Gold/Silver Routes 5, 6, 8, 24, 25, 34, 35
Goldenrod Game Corner
Uncommon
Prize
Crystal Routes 5, 6, 8, 24, 25, 34, 35
Goldenrod Game Corner
Uncommon
Prize
Ruby/Sapphire Granite Cave Uncommon
Emerald Route 116, Granite Cave Uncommon
FireRed/LeafGreen Routes 24 and 25
Rocket Game Corner
Rare
Unlimited
Diamond/Pearl Routes 203 and 215, Trade for Machop in Oreburgh City Uncommon
Platinum Routes 203 and 215, Trade for Machop in Oreburgh City Uncommon
HeartGold/SoulSilver Routes 5, 6, 8, 24, 25, 34, 35, Safari Zone
Goldenrod Game Corner
Uncommon
Prize
Black/White White Forest (White only) Uncommon
X/Y Route 5 Rare


Side game locations

Locations
Game(s) Area(s)
Pokémon Pinball Ruby & Sapphire Cave
Pokémon Trozei! Huge Storage 5,
Mr. Who's Den
Red Rescue Team & Blue Rescue Team Solar Cave (1F-8F)
Buried Relic (10F,20F,30F)
Wish Cave (38F-42F)
Explorers of Time & Explorers of Darkness Lost Wilderness (B1F-B17F)
Pokémon Ranger Kisara Plains
Pokémon Ranger: Shadows of Almia Chroma Highlands
Pokémon Rumble Tower of Eternity
PokéPark Wii: Pikachu's Adventure Haunted Zone


Pokédex entries

  • Red and Blue

    Using its ability to read minds, it will sense impending danger and teleport to safety.

  • Yellow

    Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

  • Gold

    It senses impending attacks and teleports away to safety before the actual attacks can strike.

  • Silver

    If it decides to teleport randomly, it creates the illusion that it has created copies of itself.

  • Crystal

    It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.

  • Ruby

    Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

  • Sapphire

    Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.

  • FireRed

    It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.

  • LeafGreen

    Using its ability to read minds, it will sense impending danger and Teleport to safety.

  • Emerald

    A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.

  • Diamond

    It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.

  • Pearl

    Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.

  • Platinum

    Use of its psychic powers leaves its brain so tired that it may sleep as long as 1 day and 18 hours.

  • HeartGold

    It senses impending attacks and teleports away to safety before the actual attacks can strike.

  • SoulSilver

    If it decides to teleport randomly, it creates the illusion that it has created copies of itself.

  • Black

    Use of its psychic powers leaves its brain so tired that it may sleep as long as 1 day and 18 hours.

  • White

    Use of its psychic powers leaves its brain so tired that it may sleep as long as 1 day and 18 hours.

  • Black 2

    Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

  • White 2

    Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

  • X

    It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.

  • Y

    It senses impending attacks and teleports away to safety before the actual attacks can strike.

  • Omega Ruby

    Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

  • Alpha Sapphire

    Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.

  • Sun

    It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.

  • Moon

    It can teleport itself to safety while it's asleep, but when it wakes, it doesn't know where it is, so it panics.

  • Ultra Sun

    It uses various psychic powers even while it’s sleeping, so you can’t tell whether or not it’s awake.

  • Ultra Moon

    It can read others’ minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.

  • Let's Go Pikachu

    Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

  • Let's Go Eevee

    Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.


Stats

Base Stats
HP
25
Attack
20
Defense
15
Sp. Atk
105
Sp. Def
55
Speed
90
Total
310

Learnset

Leveling

LevelingGeneration VII
Level Move Power Accuracy PP Type Category
1 Teleport —% 20 Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Category Contest Category Appeal Jam
1 Teleport —% 20 Psychic Status Type Cool 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Category
1 Teleport —% 20 Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Category Contest Category Appeal
1 Teleport —% 20 Psychic Status Type Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Category Appeal Jam
1 Teleport —% 20 Psychic Type Cool 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
1 Teleport —% 20 Psychic
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration I
Level Move Power Accuracy PP Type
1 Teleport —% 20 Psychic
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM

TMs and HMs Generation VII
TM/HM Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Psychic Special
TM04 Calm Mind —% 20 Psychic Status
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM12 Taunt 100% 20 Dark Status
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM20 Safeguard —% 25 Normal Status
TM21 Frustration 100% 20 Normal Physical
TM27 Return 100% 20 Normal Physical
TM29 Psychic 90 100% 10 Psychic Special
TM30 Shadow Ball 80 100% 15 Ghost Special
TM32 Double Team —% 15 Normal Status
TM33 Reflect —% 20 Psychic Status
TM41 Torment 100% 15 Dark Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM45 Attract 100% 15 Normal Status
TM46 Thief 60 100% 25 Dark Physical
TM48 Round 60 100% 15 Normal Special
TM53 Energy Ball 90 100% 10 Grass Special
TM56 Fling 100% 10 Dark Physical
TM57 Charge Beam 50 90% 10 Electric Special
TM63 Embargo 100% 15 Dark Status
TM73 Thunder Wave 90% 20 Electric Status
TM77 Psych Up —% 10 Normal Status
TM85 Dream Eater 100 100% 15 Psychic Special
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM90 Substitute —% 10 Normal Status
TM92 Trick Room —% 5 Psychic Status
TM99 Dazzling Gleam 80 100% 10 Fairy Special
TM100 Confide —% 20 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation VI
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM03 Psyshock 80 100% 10 Psychic Special Type Beautiful 1 4 ♥
TM04 Calm Mind —% 20 Psychic Status Type Clever 1 0 ♥
TM06 Toxic 90% 10 Poison Status Type Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Normal Special Type Clever 3 0 ♥
TM11 Sunny Day —% 5 Fire Status Type Beautiful 1 0 ♥
TM12 Taunt 100% 20 Dark Status Type Clever 2 1 ♥
TM16 Light Screen —% 30 Psychic Status Type Beautiful 2 0 ♥
TM17 Protect —% 10 Normal Status Type Cute 2 0 ♥
TM18 Rain Dance —% 5 Water Status Type Beautiful 1 0 ♥
TM20 Safeguard —% 25 Normal Status Type Beautiful 2 0 ♥
TM21 Frustration 100% 20 Normal Physical Type Cute 2 3 ♥
TM27 Return 100% 20 Normal Physical Type Cute 4 0 ♥
TM29 Psychic 90 100% 10 Psychic Special Type Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Ghost Special Type Clever 4 0 ♥
TM32 Double Team —% 15 Normal Status Type Cool 1 0 ♥
TM33 Reflect —% 20 Psychic Status Type Clever 2 0 ♥
TM41 Torment 100% 15 Dark Status Type Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Physical Type Cute 2 0 ♥
TM44 Rest —% 10 Psychic Status Type Cute 1 0 ♥
TM46 Thief 60 100% 25 Dark Physical Type Tough 1 0 ♥
TM48 Round 60 100% 15 Normal Special Type Beautiful 2 0 ♥
TM53 Energy Ball 90 100% 10 Grass Special Type Beautiful 4 0 ♥
TM56 Fling 100% 10 Dark Physical Type Cute 3 0 ♥
TM57 Charge Beam 50 90% 10 Electric Special Type Beautiful 1 0 ♥
TM63 Embargo 100% 15 Dark Status Type Clever 3 0 ♥
TM70 Flash 100% 20 Normal Status Type Beautiful 3 0 ♥
TM73 Thunder Wave 100% 20 Electric Status Type Cool 1 3 ♥
TM77 Psych Up —% 10 Normal Status Type Clever 2 0 ♥
TM85 Dream Eater 100 100% 15 Psychic Special Type Clever 2 0 ♥
TM86 Grass Knot 100% 20 Grass Special Type Cute 1 0 ♥
TM87 Swagger 90% 15 Normal Status Type Cute 3 0 ♥
TM88 Sleep Talk —% 10 Normal Status Type Cute 1 0 ♥
TM90 Substitute —% 10 Normal Status Type Cute 2 0 ♥
TM92 Trick Room —% 5 Psychic Status Type Clever 3 0 ♥
TM94 Secret PowerORAS 70 100% 20 Normal Physical Type Clever 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Fairy Special Type Beautiful 4 0 ♥
TM100 Confide —% 20 Normal Status Type Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation V
TM/HM Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Psychic Special
TM04 Calm Mind —% 20 Psychic Status
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM12 Taunt 100% 20 Dark Status
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM19 Telekinesis —% 15 Psychic Status
TM20 Safeguard —% 25 Normal Status
TM21 Frustration 100% 20 Normal Physical
TM27 Return 100% 20 Normal Physical
TM29 Psychic 90 100% 10 Psychic Special
TM30 Shadow Ball 80 100% 15 Ghost Special
TM32 Double Team —% 15 Normal Status
TM33 Reflect —% 20 Psychic Status
TM41 Torment 100% 15 Dark Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM45 Attract 100% 15 Normal Status
TM46 Thief 40 100% 10 Dark Physical
TM48 Round 60 100% 15 Normal Special
TM51 Ally Switch —% 15 Psychic Status
TM53 Energy Ball 80 100% 10 Grass Special
TM56 Fling 100% 10 Dark Physical
TM57 Charge Beam 50 90% 10 Electric Special
TM63 Embargo 100% 15 Dark Status
TM70 Flash 100% 20 Normal Status
TM73 Thunder Wave 100% 20 Electric Status
TM77 Psych Up —% 10 Normal Status
TM85 Dream Eater 100 100% 15 Psychic Special
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 90% 15 Normal Status
TM90 Substitute —% 10 Normal Status
TM92 Trick Room —% 5 Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation IV
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM03 Psyshock 80 100% 10 Psychic Special Type Beautiful 1 4 ♥
TM04 Calm Mind —% 20 Psychic Status Type Clever 1 0 ♥
TM06 Toxic 90% 10 Poison Status Type Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Normal Special Type Clever 3 0 ♥
TM11 Sunny Day —% 5 Fire Status Type Beautiful 1 0 ♥
TM12 Taunt 100% 20 Dark Status Type Clever 2 1 ♥
TM16 Light Screen —% 30 Psychic Status Type Beautiful 2 0 ♥
TM17 Protect —% 10 Normal Status Type Cute 2 0 ♥
TM18 Rain Dance —% 5 Water Status Type Beautiful 1 0 ♥
TM20 Safeguard —% 25 Normal Status Type Beautiful 2 0 ♥
TM21 Frustration 100% 20 Normal Physical Type Cute 2 3 ♥
TM27 Return 100% 20 Normal Physical Type Cute 4 0 ♥
TM29 Psychic 90 100% 10 Psychic Special Type Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Ghost Special Type Clever 4 0 ♥
TM32 Double Team —% 15 Normal Status Type Cool 1 0 ♥
TM33 Reflect —% 20 Psychic Status Type Clever 2 0 ♥
TM41 Torment 100% 15 Dark Status Type Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Physical Type Cute 2 0 ♥
TM44 Rest —% 10 Psychic Status Type Cute 1 0 ♥
TM45 Attract 100% 15 Normal Status Type Cute 2 0 ♥
TM46 Thief 60 100% 25 Dark Physical Type Tough 1 0 ♥
TM48 Round 60 100% 15 Normal Special Type Beautiful 2 0 ♥
TM53 Energy Ball 90 100% 10 Grass Special Type Beautiful 4 0 ♥
TM56 Fling 100% 10 Dark Physical Type Cute 3 0 ♥
TM57 Charge Beam 50 90% 10 Electric Special Type Beautiful 1 0 ♥
TM63 Embargo 100% 15 Dark Status Type Clever 3 0 ♥
TM70 Flash 100% 20 Normal Status Type Beautiful 3 0 ♥
TM73 Thunder Wave 100% 20 Electric Status Type Cool 1 3 ♥
TM77 Psych Up —% 10 Normal Status Type Clever 2 0 ♥
TM85 Dream Eater 100 100% 15 Psychic Special Type Clever 2 0 ♥
TM86 Grass Knot 100% 20 Grass Special Type Cute 1 0 ♥
TM87 Swagger 90% 15 Normal Status Type Cute 3 0 ♥
TM88 Sleep Talk —% 10 Normal Status Type Cute 1 0 ♥
TM90 Substitute —% 10 Normal Status Type Cute 2 0 ♥
TM92 Trick Room —% 5 Psychic Status Type Clever 3 0 ♥
TM94 Secret PowerORAS 70 100% 20 Normal Physical Type Clever 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Fairy Special Type Beautiful 4 0 ♥
TM100 Confide —% 20 Normal Status Type Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation III
TM/HM Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM01 Focus Punch 150 100% 20 Fighting Type Tough 3 0 ♥
TM04 Calm Mind —% 20 Psychic Type Smart 2 0 ♥
TM06 Toxic 85% 10 Poison Type Smart 3 0 ♥
TM10 Hidden Power 100% 15 Normal Type Smart 3 0 ♥
TM11 Sunny Day —% 5 Fire Type Beauty 1 0 ♥
TM12 Taunt 100% 20 Dark Type Smart 2 0 ♥
TM16 Light Screen —% 30 Psychic Type Beauty 1 0 ♥
TM17 Protect —% 10 Normal Type Cute 1 0 ♥
TM18 Rain Dance —% 5 Water Type Tough 1 0 ♥
TM20 Safeguard —% 25 Normal Type Beauty 1 0 ♥
TM21 Frustration 100% 20 Normal Type Cute 1 0 ♥
TM23 Iron Tail 100 75% 15 Steel Type Cool 1 4 ♥
TM27 Return 100% 20 Normal Type Cute 1 0 ♥
TM29 Psychic 90 100% 10 Psychic Type Smart 1 3 ♥
TM30 Shadow Ball 80 100% 15 Ghost Type Smart 3 0 ♥
TM32 Double Team —% 15 Normal Type Cool 2 0 ♥
TM33 Reflect —% 20 Psychic Type Smart 1 0 ♥
TM34 Shock Wave 60 —% 20 Electric Type Cool 2 0 ♥
TM41 Torment 100% 15 Dark Type Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Type Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Normal Type Smart 1 0 ♥
TM44 Rest —% 10 Psychic Type Cute 2 0 ♥
TM45 Attract 100% 15 Normal Type Cute 2 0 ♥
TM46 Thief 40 100% 10 Dark Type Tough 1 0 ♥
TM48 Skill Swap —% 10 Psychic Type Smart 1 0 ♥
TM49 Snatch —% 10 Dark Type Smart 2 1 ♥
HM05 Flash 70% 20 Normal Type Beauty 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation II
TM/HM Move Power Accuracy PP Type
TM01 DynamicPunch 100 50% 5 Fighting
TM02 Headbutt 70 100% 15 Normal
TM03 Curse —% 10 ???
TM06 Toxic 85% 10 Poison
TM07 Zap Cannon 100 50% 5 Electric
TM09 Psych Up —% 10 Normal
TM10 Hidden Power 100% 15 Normal
TM11 Sunny Day —% 5 Fire
TM13 Snore 40 100% 15 Normal
TM17 Protect —% 10 Normal
TM18 Rain Dance —% 5 Water
TM20 Endure —% 10 Normal
TM21 Frustration 100% 20 Normal
TM27 Return 100% 20 Normal
TM29 Psychic 90 100% 10 Psychic
TM30 Shadow Ball 80 100% 15 Ghost
TM32 Double Team —% 15 Normal
TM33 Ice Punch 75 100% 15 Ice
TM34 Swagger 90% 15 Normal
TM35 Sleep Talk —% 10 Normal
TM41 ThunderPunch 75 100% 15 Electric
TM42 Dream Eater 100 100% 15 Psychic
TM44 Rest —% 10 Psychic
TM45 Attract 100% 15 Normal
TM46 Thief 40 100% 10 Dark
TM48 Fire Punch 75 100% 15 Fire
TM50 Nightmare 100% 15 Ghost
HM05 Flash 70% 20 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation I
TM/HM Move Power Accuracy PP Type
TM01 Mega Punch 80 85% 20 Normal
TM05 Mega Kick 120 75% 5 Normal
TM06 Toxic 85% 10 Poison
TM08 Body Slam 85 100% 15 Normal
TM09 Take Down 90 85% 20 Normal
TM10 Double-Edge 100 100% 15 Normal
TM17 Submission 80 80% 25 Fighting
TM18 Counter 100% 20 Fighting
TM19 Seismic Toss 100% 20 Fighting
TM20 Rage 20 100% 20 Normal
TM29 Psychic 90 100% 10 Psychic
TM30 Teleport —% 20 Psychic
TM31 Mimic —% 10 Normal
TM32 Double Team —% 15 Normal
TM33 Reflect —% 20 Psychic
TM34 Bide —% 10 Normal
TM35 Metronome —% 10 Normal
TM40 Skull Bash 100 100% 15 Normal
TM44 Rest —% 10 Psychic
TM45 Thunder Wave 100% 20 Electric
TM46 Psywave 80% 15 Psychic
TM49 Tri Attack 80 100% 10 Normal
TM50 Substitute —% 10 Normal
HM05 Flash 70% 20 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Ally Switch Kadabra, Alakazam —% 15 Psychic Status
Barrier Mr. Mime —% 20 Psychic Status
Encore Mr. Mime, Hawlucha 100% 5 Normal Status
Fire Punch Hitmonchan, Magmar, Magmortar, Medicham, Electivire 75 100% 15 Fire Physical
Guard Split Elgyem, Beheeyem —% 10 Psychic Status
Guard Swap Mr. Mime —% 10 Psychic Status
Ice Punch Hitmonchan, Medicham 75 100% 15 Ice Physical
Knock Off Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye 65 100% 20 Dark Physical
Psychic TerrainUSUM Beheeyem —% 10 Psychic Status
Power Trick Meditite, Medicham —% 10 Psychic Status
Psycho Shift * Spinda 100% 10 Psychic Status
Skill Swap * Drowzee, Elgyem —% 10 Psychic Status
Thunder Punch Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar 75 100% 15 Electric Physical

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam
Ally Switch Kadabra, Alakazam —% 15 Psychic Status Type Clever 3 0 ♥
Barrier Mr. Mime —% 20 Psychic Status Type Cool 1 0 ♥
Encore Mr. Mime, Hawlucha 100% 5 Normal Status Type Cute 2 0 ♥
Fire Punch Hitmonchan, Electivire, Magmar, Magmortar, Medicham 75 100% 15 Fire Physical Type Tough 4 0 ♥
Guard Split Elgyem, Beheeyem —% 10 Psychic Status Type Clever 1 0 ♥
Guard Swap Mr. Mime —% 10 Psychic Status Type Clever 1 0 ♥
Ice Punch Hitmonchan, Medicham 75 100% 15 Ice Physical Type Beautiful 4 0 ♥
Knock Off Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye 65 100% 20 Dark Physical Type Clever 2 3 ♥
Power Trick Meditite, Medicham —% 10 Psychic Status Type Clever 2 0 ♥
Psycho Shift * Spinda 100% 10 Psychic Status Type Clever 2 0 ♥
Skill Swap Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Spinda —% 10 Psychic Status Type Clever 1 0 ♥
Thunder Punch Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham 75 100% 15 Electric Physical Type Cool 4 0 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation V
Move Father Power Accuracy PP Type Category
Barrier Mr. Mime —% 30 Psychic Status
Encore Mr. Mime 100% 5 Normal Status
Fire Punch Hitmonchan, Electivire, Magmar, Magmortar, Medicham 75 100% 15 Fire Physical
Guard Split Elgyem, Beheeyem —% 10 Psychic Status
Guard Swap Mr. Mime —% 10 Psychic Status
Ice Punch Hitmonchan, Medicham 75 100% 15 Ice Physical
Knock Off Makuhita, Hariyama, Sableye 20 100% 20 Dark Physical
Power Trick Meditite, Medicham —% 10 Psychic Status
Skill Swap Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Spinda —% 10 Psychic Status
ThunderPunch Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham 75 100% 15 Electric Physical

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation IV
Move Father Power Accuracy PP Type Category Contest Category Appeal
Barrier Mr. Mime —% 30 Psychic Status Type Cool 2
Encore Mr. Mime 100% 5 Normal Status Type Cute 1
Fire Punch Medicham, Hitmonchan, Electivire, Magmar, Magmortar 75 100% 15 Fire Physical Type Beauty 2
Guard Swap Mr. Mime —% 10 Psychic Status Type Cute 0
Ice Punch Medicham, Hitmonchan 75 100% 15 Ice Physical Type Beauty 2
Power Trick Meditite, Medicham —% 10 Psychic Status Type Cool 0
ThunderPunch Medicham, Hitmonchan, Electabuzz, Electivire, Magmortar 75 100% 15 Electric Physical Type Cool 2
Knock Off Makuhita, Hariyama, Sableye 20 100% 20 Dark Physical Type Smart 3

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation III
Move Father Power Accuracy PP Type Contest Category Appeal Jam
Barrier Mr. Mime —% 30 Psychic Type Cool 1 0 ♥
Encore Mr. Mime 100% 5 Normal Type Cute 2 0 ♥
Fire Punch Medicham, Magmar, Hitmonchan 75 100% 15 Fire Type Beauty 4 0 ♥
Ice Punch Medicham, Hitmonchan 75 100% 15 Ice Type Beauty 4 0 ♥
ThunderPunch Medicham, Electabuzz, Hitmonchan 75 100% 15 Electric Type Cool 4 0 ♥
Knock Off Makuhita, Hariyama, Sableye 20 100% 20 Dark Type Smart 1 4 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation II
Move Father Power Accuracy PP Type
Barrier Mr. Mime —% 30 Psychic
Encore Mr. Mime 100% 5 Normal
Light Screen Mr. Mime, Electabuzz —% 30 Psychic

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring

Tutoring Generation VII
Move Power Accuracy PP Type Category
Ally Switch USUM —% 15 Psychic Status
Drain Punch USUM 75 100% 10 Fighting Physical
Fire Punch USUM 75 100% 15 Fire Physical
Focus Punch USUM 150 100% 20 Fighting Physical
Foul Play USUM 95 100% 15 Dark Physical
Gravity USUM —% 5 Psychic Status
Ice Punch USUM 75 100% 15 Ice Physical
Iron Tail USUM 100 75% 15 Steel Physical
Knock Off USUM 65 100% 20 Dark Physical
Magic Coat USUM —% 15 Psychic Status
Magic Room USUM —% 10 Psychic Status
Recycle USUM —% 10 Normal Status
Role Play USUM —% 10 Psychic Status
Shock Wave USUM 60 —% 20 Electric Special
Signal Beam USUM 75 100% 15 Bug Special
Skill Swap USUM —% 10 Psychic Status
Snatch USUM —% 10 Dark Status
Snore USUM 50 100% 15 Normal Special
Telekinesis USUM —% 15 Psychic Status
Thunder Punch USUM 75 100% 15 Electric Physical
Trick USUM 100% 10 Psychic Status
Wonder Room USUM —% 10 Psychic Status
Zen Headbutt USUM 80 90% 15 Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Category Contest Category Appeal Jam
Drain Punch ORAS 75 100% 10 Fighting Physical Type Tough 1 0 ♥
Fire Punch ORAS 75 100% 15 Fire Physical Type Tough 4 0 ♥
Focus Punch ORAS 150 100% 20 Fighting Physical Type Tough 2 0 ♥
Foul Play ORAS 95 100% 15 Dark Physical Type Clever 1 0 ♥
Gravity ORAS —% 5 Psychic Status Type Clever 2 0 ♥
Ice Punch ORAS 75 100% 15 Ice Physical Type Beautiful 4 0 ♥
Iron Tail ORAS 100 75% 15 Steel Physical Type Cool 4 0 ♥
Knock Off ORAS 65 100% 25 Dark Physical Type Clever 2 3 ♥
Magic Coat ORAS —% 15 Psychic Status Type Beautiful 2 0 ♥
Magic Room ORAS —% 10 Psychic Status Type Clever 3 0 ♥
Recycle ORAS —% 10 Normal Status Type Clever 1 0 ♥
Role Play ORAS —% 10 Psychic Status Type Cute 1 0 ♥
Shock Wave ORAS 60 —% 20 Electric Special Type Cool 2 0 ♥
Signal Beam ORAS 75 100% 15 Bug Special Type Beautiful 3 0 ♥
Skill Swap ORAS —% 10 Psychic Status Type Clever 1 0 ♥
Snatch ORAS —% 10 Dark Status Type Clever 1 0 ♥
Snore ORAS 50 100% 15 Normal Special Type Cute 4 0 ♥
Thunder Punch ORAS 75 100% 15 Electric Physical Type Cool 4 0 ♥
Trick ORAS 100% 10 Psychic Status Type Clever 2 1 ♥
Wonder Room ORAS —% 10 Psychic Status Type Clever 3 0 ♥
Zen Headbutt ORAS 80 90% 15 Psychic Physical Type Clever 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Category
Drain Punch B2W2 75 100% 10 Fighting Physical
Fire Punch B2W2 75 100% 15 Fire Physical
Foul Play B2W2 95 100% 15 Dark Physical
Gravity B2W2 —% 5 Psychic Status
Ice Punch B2W2 75 100% 15 Ice Physical
Iron Tail B2W2 100 75% 15 Steel Physical
Knock Off B2W2 20 100% 20 Dark Physical
Magic Coat B2W2 —% 15 Psychic Status
Magic Room B2W2 —% 10 Psychic Status
Recycle B2W2 —% 10 Normal Status
Role Play B2W2 —% 10 Psychic Status
Signal Beam B2W2 75 100% 15 Bug Special
Skill Swap B2W2 —% 10 Psychic Status
Sleep Talk B2W2 —% 10 Normal Status
Snatch B2W2 —% 10 Dark Status
Snore B2W2 40 100% 15 Normal Special
ThunderPunch B2W2 75 100% 15 Electric Physical
Trick B2W2 100% 10 Psychic Status
Wonder Room B2W2 —% 10 Psychic Status
Zen Headbutt B2W2 80 90% 15 Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Category Contest Category Appeal
Fire Punch HGSSPt 75 100% 15 Fire Physical Type Beauty 2
Gravity HGSS —% 5 Psychic Status Type Beauty 2
Headbutt HGSS 70 100% 15 Normal Physical Type Tough 3
Ice Punch HGSSPt 75 100% 15 Ice Physical Type Beauty 2
Knock Off HGSSPt 20 100% 20 Dark Physical Type Smart 3
Magic Coat HGSS —% 15 Psychic Status Type Beauty 2
Role Play HGSS —% 10 Psychic Status Type Cute 1
Signal Beam HGSSPt 75 100% 15 Bug Special Type Beauty 2
Snore HGSSPt 40 100% 15 Normal Special Type Cute 3
ThunderPunch HGSSPt 75 100% 15 Electric Physical Type Cool 2
Trick HGSSPt 100% 10 Psychic Status Type Smart 0
Zen Headbutt HGSSPt 80 90% 15 Psychic Physical Type Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Category Appeal Jam
Body Slam FRLGEXD 85 100% 15 Normal Type Tough 1 4 ♥
Counter FRLGE 100% 20 Fighting Type Tough 2 0 ♥
Double-Edge FRLGEXD 120 100% 15 Normal Type Tough 6 0 ♥
Dream Eater FRLGEXD 100 100% 15 Psychic Type Smart 2 2 ♥
DynamicPunch E 100 50% 5 Fighting Type Cool 2 1 ♥
Endure E —% 10 Normal Type Tough 2 0 ♥
Fire Punch E 75 100% 15 Fire Type Beauty 4 0 ♥
Ice Punch E 75 100% 15 Ice Type Beauty 4 0 ♥
Mega Kick FRLGE 120 75% 5 Normal Type Cool 4 0 ♥
Mega Punch FRLGE 80 85% 20 Normal Type Tough 4 0 ♥
Metronome FRLGE —% 10 Normal Type Cute 3 0 ♥
Mimic FRLGEXD —% 10 Normal Type Cute 1 0 ♥
Nightmare XD 100% 15 Ghost Type Smart 1 3 ♥
Psych Up E —% 10 Normal Type Smart 2 0 ♥
Seismic Toss FRLGEXD 100% 20 Fighting Type Tough 2 1 ♥
Sleep Talk E —% 10 Normal Type Cute 3 0 ♥
Snore E 40 100% 15 Normal Type Cute 4 0 ♥
Substitute FRLGEXD —% 10 Normal Type Smart 2 0 ♥
Swagger EXD 90% 15 Normal Type Cute 2 0 ♥
ThunderPunch E 75 100% 15 Electric Type Cool 4 0 ♥
Thunder Wave FRLGEXD 100% 20 Electric Type Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

This Pokémon learns no moves by Tutoring.
Tutoring Generation II
Move Power Accuracy PP Type
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites

Version
Red Blue Yellow Red (JP) Green (JP) Back
RB 063 front Y 063 front GR 063 front AbraBack GenI
Gold Silver Crystal Back
G 063 front S 063 front C 063 front
Ruby Sapphire Emerald FireRed LeafGreen Back
RS 063 front E 063 front FRLG 063 front
Diamond Pearl Platinum HeartGold SoulSilver Back
DP 063 front Pt 063 front HGSS 063 front
Black White Black 2 White 2 Back
Abra BW Abra BW
X Y Omega Ruby Alpha Sapphire GO Back
Abra XY Abra XY
Abra Shiny XY Abra Shiny XY
Sun Moon Ultra Sun Ultra Moon Let's Go, Pikachu! Let's Go, Eevee! Back
Sword Shield Back

Battle Animation Sprites

Abra-Attackanimation-XY-1

Appearances

Anime

Trivia

  • In the app Pokémon GO, Abra will always run away if you don't catch it on the first go.
  • In Pokémon Gold, Abra opens one of its eyes for the first time.
  • In Super Smash Bros., Abra is one of the Pokémon that can be freed from Pokéballs. During this time, it uses the move Teleport.
  • Abra is one of the collectable spirits in Super Smash Bros. Ultimate.

Etymology

Abra's nomenclature along with his evolutions are based on a magician's famous magic words: "Abra, Kadabra, and Alakazam".

Gallery

See also

Community content is available under CC-BY-SA unless otherwise noted.