Episode 4:
https://pokemon.fandom.com/f/p/4400000000003885550
I confess, Vermilla isn't supposed to be here, I was expecting doubles all the way so she could decorate MegaAmph and defeat stuff that way. Oh well. At least there's Raihan... (Warning: super sized episode ahead)
Speaking of MegaAmph... almost ready to get their pfp...just a bit more...
I Zoruarked myself into thinking they'd go for fake out turn 1 and clicked decorate because I know it will fail, and it didn't. Did I watch too many vgc videos?
Rare moment where weavile doesn't get ohkoed...
Huh, I didn't know that weaviles special bulk is strong.
Welp, there was only 1 double battle... oof
MegaAmph easily defeated liepard, but drapion survived on 1hp, so Vermilla went for disrespect decorate as MegaAmph finished it off.
Centibite blocked the classic incin intimidate with it's ability but couldn't stop fake out. His flame wheel was countered by payback, but at least he got a burn on scrafty. Crunch then almost takes scrafty into burn ko range but flame wheel has to finish the job.
Bloxy then kos malamar with snipe shot and u turn, but obstagoon proved problematic as I tried to read obstruct with MegaAmphs bulk up, but I only got 4 of those up then he obstructed.
Finally a revenge got it down. Skuntank them also tricks me as I attempt to out maneuver sucker punch, but MegaAmph gets snarled and screeched at. Eventually that and me only having a sitrus Berry to heal led to MegaAmph going down. It then finally unleashed sucker punch after Vermilla cut it down to low HP, but she barely won despite toxic damage and aftermath.
Yeah, but you really messed with my brain admittedly. Still, good game!
After a while (during which I accidentally attempted a sequence break by flying to hammerlocke which caused nothing to happen), it's now time for raihans weather trials..
I made a mistake here by bringing a fire type against a rain team, but MegaAmph is able to destroy the Sliggoo while centibite burns Pelipper (fail) as it gets tailwind up. Centibites bad luck continues as a water pulse confuses him, but he manages to use crunch to double up on Pelipper, defeating it.
Centibite and MegaAmph next take on a sun team, but the former accidentally sets off a shell trap that wrecks them both. Ninetales then disables drill peck as centibite is buried by rock tomb and megaamph gets defeated by a burn.
Luckily for me, Vermilla and bloxy are able to take out turtonator before another shell trap sweeps my team.
Now for the hail team.
I was curious what type of strt hakamo is here for, so I had Vermilla use entrainment to shut it down and apparently overcoat blocks weather damage (centibite then burned it for good measure after flame wheel decimates abomasnow). Now for the finale challenge .
Unfortunately Vermilla had 4 moveslot syndrome so I couldn't deal with a t punch para hax MegaAmph got, but he managed to tank 2 of those and with a decorate boost 2hko Gigalith.
When sandaconda came out I knew I had to delete sand spit so I did, and flygon went down with a drill peck, but Vermilla is also glared and para haxd.
I attempted to decorate my dynamax MegaAmph but duraludon completely shut that down, so MegaAmph basically just set up a max knuckle. I sent in centibite in an attempt to set up will o wisp but he gets wrecked by max rockfall.
I got scald from a cloyster max raid battle MegaAmph barely won, and it also came in clutch, helping take down raihans last 2 mons as MegaAmph also fell to duraludons body press.
Gameplay and story segregation moment...? (the max moves do various effects that I know kinda how to use them...well it's because of playing this multiple times and maybe pimpnite but still)
Finally, got it. I had a rare candy and exp candy from the cloyster raid so I could hear up to speed, but she was a pain to finally catch, as I initially tried weakening her with bloxy using whirlpool, but she easily defeated him and later centibite (who landed a will o wisp), and both her and MegaAmph barely lasted long enough to go into a heal ball.
(For consistency with the others)
Now I think my team is complete
Such a scam...I'm gonna trap eternatus in this later.
So now it begins. 1 Mon lesser than normal, let's see if I stand a chance against everyone now.
First up, final Marnie battle.
Another fake out guess fail, but Vermilla still defeated her opponent. AmphaRime helps with toxicroak, but I'm confident Vermilla can take this whole team down on her own, which she did though she did get paralyzed by morpeko.
The first turn of the dynamax off grimmsnarl and Vermilla exchanged max starfalls, but the second one got a turn kf delay because grimmsnarl used a full restore and Vermilla got para haxd, and because of her slow speed Vermilla lost the trade. Centibite is able to come in and defeat grimmsnarl at the end however.
For hop, I initially wanted to lead with megaamph but swapped to centibite because fire lash can get around dubwools high defenses. Centibite instead completely deletes dubwool with fire lash.
Corviknight lived on 1hp but the defense drop allowed a mix of crunch and fire lash to take it down after hop full restores. Centibite then gets 2 fire lashes off on Snorlax before going down, allowing MegaAmph to defeat Snorlax with revenge after tanking hammer arm.
Pincurchin tries to set up on Vermilla, but 2 d gleams easily defeat it. Now for bloxy vs cinderace.
Uhh... where'd cinderace go? Oh, it got washed away! Haha.
AmphaRime didn't do anything though...I guess it's because centibite was KOed at the time?
Speaking of centibite...I know this is the macro cosmos infiltration part, so I'm glad unlike the last time I got here, I have a fire type on my side. Rose gave me problems just solely because I didn't have one on hand (I know that comes later but still)
Also Eric is such a joke, centibite and bloxy literally just destroyed every single steel type he has.
Scald only burns when I don't need it. Of course. (And bloxy washed away every last lift battle)
Since I don't remember what oleanas lead was, I lead with Vermilla. Fairy is a very balanced type, so hopefully I can do something with that.
Uhh...ok? That said it immediately used double team after hex didn't defeat Vermilla ,then hexed her again before dodging with double team. Vermilla then dodges a will o wisp but a second one burns her but she managed to take out Frosslass at the end.
Vermilla then barely gets rid of corrosion before fainting, and AmphaRime defeats salazzle with psychic...after barely tanking an incinerate. She then defeats milotic with 2 freeze drys, before tagging in for centibite, who destroys tsareena despite getting hit by acrobatics.
Oleana, garbordor doesn't benefit from sand, why did you set it up? (MegaAmph then easily trounces the walking landfill with 2 max steel spikes)
Anywho, I think bedes next, so I led with centibite...oh wait he specializes in fairy types now oh no...
Never mind! (Fire lash later defeats mawile).
Gardevoir sets up a wish, but I think I managed to stop it from being passed-temporarily at least. Rapidash also falls to fire lash.
Centibite fails to stand up to max mindstorm after trading max flare with it and gets KOed, though he did set up the sun. That said the damage done allowed MegaAmph to finish it off with steel wing.
I swap AmphaRime to lead against Nessa because she has freeze dry.
She barely lived a first impression and managed to land freeze dry to defeat golisopod...only to almost nearly get defeated by megahorn from seaking and do the same.
AmphaRime was getting weak, so I had bloxy take out barraskewda, who he surprisingly outspeeds. 2 scalds was enough, before AmphaRime returns to defeat Pelipper.
On drednaw vermilala entrainment failed to delete swift swim (presumably), so I swap into MegaAmph when rockfall was engaged...only for her to get free rocks with her g max moves.
I dynamax MegaAmph on the last turn she had hers and got 2 max knuckles off, the second one defeating the turtle for good.
Next is Bea, and I think I'm gonna need to go for desperation dynamax turn 1 AmphaRime, no way she's living any fighting move in base form.
High Jump Kick missed! Thanks for the free psychic terrain! (And she demolished the next 2 mons without taking a hit so maybe I was thinking too much).
Unfortunately while AmphaRime outsped Machamp, Machamp was too bulky and her sweep was quickly stopped. At least she stalled out the gmax, so MegaAmph can basically take out the 4 armed bruiser with drill peck.
Now for Raihan, I led centibite into his torkoal, as I had no way around drought boosted stuff.
This forced me to swap to bloxy, who eats a lava plume. Bloxy has rain dance on him, so torkoal is shut down...and it was going for solar beam too. Bloxy then defeats the tortoise with scald.
Vermilla goes against goodra...which was probably a mistake since goodra walls special attackers for days, though somehow she managed to eventually overwhelm goodra and take it out with draining kiss and dazzling gleam.
Huh? What does shell armor have to do with the sun? (Also today I learnt all about shell trap: contact moves trigger it, otherwise anything else can hit it and be fine).
Vermilla also nearly defeated flygon but was defeated first, so I used ampharime to take it out with max hailstorm (to hopefully shut down whatever plans duraludon has), something Raihan seems to notice (unlike when bloxy changed the weather to rain).
I attempt a double max guard and of course I only got 1, luckily I stopped sand going up briefly...only for it to go up anyway due to max rockfall crushing AmphaRime to 0hp.
Bloxy later stepped in, simply set up the rain, and washed duraludon away.
I think this is a good stopping point. See you next week where we find out if my ragtag bunch can handle eternatus. (And maybe even use it? Let me know if I should)
On hand:
Bloxy (Sobble->Drizzile->Inteleon, male)
MegaAmph (Rookidee->Corvisquire->Corviknight, male)
Vermilla (Milcery->Alcremie, female)
Centibite (Sizzlipede->Centiskorch, male)
AmphaRime (G. Mr. Mime->Mr. Rime, female, debut)
In storage:
(Pinglist:
@FluffyRaptorDragon
)