Fire Blast
Smelling salts which Hariyama learned. It’s a pretty bad move too. It only works on paralyzed pokemon and cures their paralysis but deals damage. Only 70 though.
Rototiller— some strats in doubles used it. Basically it raises the ATK and SPA of all grass type pokemon I think. I don’t see why not just run a sun + growth team bc it’s more useful and viable.
Kinesis— Abra line’s signature I think, it has 80% accuracy and lowers the target’s accuracy. No damage and essentially useless as Flash does the same with 100 accuracy (to be fair it used to be 70)
Night daze— Zoroark’s signature. Unfortunately people usually run Dark Pulse over Night Daze as night daze would reveal that its zoroark. It has a chance of lowering the target’s accuracy and a good BP. The move was later given to Lunala, but I never saw anyone run it before even on Lunala. Running dark pulse on Lunala is already less common but still 😔
Belch— a 120 BP poison move and if im not correct the highest BP poison move so far. I think this is a decently underrated move. It can happen any given time after you’ve even a berry, even if you’ve switched in and back out. I think it’ll be good paired with pokemon with gluttony, but I can understand why pokemon would much rather just run moves like sludge bomb/wave.
Barrage— 15 BP multi hit move with 85% accuracy. Basically a tail slap clone, but it’s learned by exeggutor. Both forms are special attackers and it’s essentially useless on them
Flower shield— rototiller but only raises defense. Only defense, not special defense, 1 stage and pretty useless. At least rototiller had viability, especially in double and the removed triple battles. I can’t see a case where flower shield would help , maybe in some very situational cases.
Mat block: it’s like protect but only works on the first turn and has no priority. Essentially useless. Greninja can learn it and it’s a fast Pokemon, but it can just run protect instead with priority and basically the same effect. Other pokemon are like throh who are too slow and it often ends up going last anyway
Hold hands— it’s just an event move that lets your pokemon hold hands. Completely useless (well it raised happiness) but it was funny. Unlike other useless moves like celebrate, hold hands can’t even be selected in battle in many generations, while celebrate can be used as an op z move. Hold hands z move does the same but usually can’t be used.
Crafty shield— it’s like protect but only protects the user from status moves. Protect or detect mostly cover for this already. Not to mention it’s never used.
Mud sport/water sport— incredibly situational early game move. I doubt even running it early game would be useful and only npcs use it at this rate.
Quash— no BP dark move that causes the target to go last. It can be good with sableye or murkrow but I’ve never actually seen anyone run it.
Magnetic flux— raises the defense and special def of all allies … with the ability plus or minus. The abilities are pretty useless even in double battles. Minun and Plusle aren’t very viable and toxitricity would prefer to run punk rock. Base form manectric isn’t that good and mega manectric can’t run it. Nor does it boost any good stats like speed or atk, only defenses and only by 1 stage
Sky uppercut— cool sounding name. 85 BP and can hit pokemon using fly etc when they normally would be invulnerable. However this is really situational as most pokemon don’t even run those moves. Most pokemon with access to this also have access to better moves too.
Water, fire and grass pledge. It had such a cool concept and the only way to create insane terrains like rainbow (which looked AMAZING). It is only 80 BP and can only be learned by fully evolved starters of their respective types if I remember correctly. It only works in double battles and no offense but the terrains’ buffs are not that useful and it’s too hard to activate those effects. If there were other moves that can trigger rainbow, swamp or sea of fire, that’ll be a cool concept but it’s pretty useless as starters usually get better moves of their type of higher BP.
Also it has to be available in violet before post-game indigo disk WITHOUT TRADING!!!
Can you see what im trying to do? yeah Drayton has really got me apparently he’s supposed to be easy like what???? so this is basically what i will do to have a sure win for crispin and Lacey when i face them bc i can’t handle defeat any more 😭😭
31 Votes in Poll
So here’s another fun game. I give you a made up signature move for a Pokémon with a description and everything, and you have to guess which Pokémon is the only one that will be able to learn it. Let’s start. This will be easy since it’s the first one and you may not fully understand the game and the concept of it.
(i dont know if the move names are taken, or what Pokémon already have a signature move, so please 🐻 with me)
Screech Chirp
A bug-type move
Category: Special
Base power: 90
The user lets out a specific bellowing, yet high-pitched cry, reducing the attack stat and defence stat of its opponents
Hopefully you can get it and let me know if you want more!
Yes i need to battle arven and dont know how. i have been defeated 3 times and i am losing it.
I am using my best pokemon (lv.70+) but cant get past toedscruel.
Could anyone help me? Held items, specific pokemon/moves etc.
All help would be appreciated.
Thank you in advance!
Need suggestions to counter geeta's team; held items, moves, pokemon etc.
1: Most annoying thing to see in a Pokémon game
"This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered."
Trust me, 100% for real I never want to see this @#3!)*% move text in future generations.
2: BRING BACK ASH to the anime
3: I hate when two abilities do the exact same thing but have different names. Example: Teravolt vs. Turboblaze (maybe Mold Breaker too)
If the Pokémon Company doesn't do something about 1), 2), or 3), I will start an actual protest.
Move Name: Relax
Type: Psychic
Description: The user sits down and closes its eyes to deeply examine its thoughts and raise its Special Attack.
Why do you think that some Pokémon moves are unlearnable and unusable in Pokémon Sword, Shield, Scarlet and Violet, including in The Isle of Armor, The Crown Tundra and The Hidden Treasure of Area Zero, Prs. 1 & 2: The Teal Mask and The Indigo Disk?
Anybody make ideas for new moves include effect power accuracy name and if it's special status or physical
Pangoro: sucker punch (Even if it's not boosted by iron fist, its literally a dark type punching panda)
Dragapult: Shadow claw (if those claws are big enough for dragon claw, i see no problem with Shadow Claw)
Wooloo: Rollout
Tentacruel: Dark Pulse
Fearow: Brave Bird
Hisuian Decidueye: High Jump Kick (As a rowlet, they are stated to have powerful kicks, even in alola. Since it literally is fighting type now, it should get high jup kick)
Hi I'm new here. I decided what better way to introduce myself then to start with a question.
My favorite move in pokemon is Sucker Punch.
I need some help building my team, I have several ways to play Jellicent but I don't know which one is best. Ability wise, I could go either:
●Water absorb as a switch in for my Mega Camerupt.
●Cursed body to have a chance removing Outrage mons and scarfed/banded mons.
Then, I have 2 move slots with four options, the two already chosen being Water spout and recover. The other four are:
●Acid armor, which I can use to make Jellicent a wall alongside Calm 252 Special defence.
●Rain dance as my second rain dancer, making it where I don't need to put it on Palafin.
●Confuse ray, I'm doing a +6 evasion strat with Drifblim and Mismagius, I could do it with Jellicent as well and use confuse ray, making it I believe a 1 in 6 chance for an attack to hit me, and Jellicent has recover.
●Scald because Water spout only has 5PP.
And lastly I don't know what the best item is for it, but I was thinking Damp rock if rain dance, or Colbur berry if anything else because of Dark being my teams biggest weakness even after making a pokemon terra type.
Also I'm not sure Camerupt is the best option on a rain team, but I don't know what to put in it's place as coverage to Grass/electric types. I figure I'd bring it out while rain is over or at the end of rain and hope for the best since it has the ability solid rock.
Also, any other suggestions are appreciated.
Pokemon
Unnamed angel pokemon: Fairy/Ghost (female only)
Unnamed evolution: Fairy/Ghost (female only)
Seraphene: Fairy/Ghost (female only)
Unnamed Fire starter: obvious typing
Lycannon: Fire Rock, Evolved from the fire starter
Alphwrath: Fire Rock, Evolves from Lycannon
Ellenic Yamask: Rock-Ghost
Staturigus: Rock-Ghost, Evolves from Ellenic Yamask
Abundunce: Pure Normal, longer and stronger than Dudunsparce
New Abilities
Adaptation (not to be confused with adaptability): The pokemon takes 15% less damage when hit with the same move type multiple times (capping out at 25% damage at 5 hits). Exclusive to the Ellenic solosis line
Life Absorption: This pokemon gets healed by fairy type attacks (also gets healing from misty terrain) and HP draining moves (like drain punch and leech seed). Exclusive to Auraboros
Piracy: When hit, this pokemon steals the opposing pokemon's positive stat changes and other positive status effects (like light screen). Exclusive to the Ellenic pawniard line
New moves
Hellraiser: 100 base power, Fire type, physical. Severely burns the target and has a chance to lower defense or cause harsh sunlight (Severe burns are similar to toxic but also lower the targets physical or special attack stat depending on which one is higher). Exclusive to Crimsatan
Plague: 70 base power, Poison type, physical. Has a chance to paralyze, burn, freeze, sleep, or poison, always confuses the target. Exclusive to Ellenic Reuniclus
Eternal Binding: 100 base power, Fairy type, special. Prevents the target from switching out unless the user switches out/faints (even through moves like u turn) and drains the targets hp for 5 turns. Exclusive to Auraboros
Greek Fire: 80 base power, Fire type, special. Severely burns the target and removes terrain, hazards and stat changes. Exclusive to Alphwrath
Stony Gaze: Psychic type, status. Freezes the target and makes it rock type until it unfreezes. Exclusive to Tangorgon
See also
https://pokemon.fandom.com/f/p/4400000000003754670
https://pokemon.fandom.com/f/p/4400000000003748362
https://pokemon.fandom.com/f/p/4400000000003738293
They should have Tutor Moves like Double Team and Iron Tail Pokémon Scarlet & Violet.
Type of move: one hit ko
Move typing: fire
Description:
Disintegrate would be a one hit ko move exclusively learned by fire types that would allow them to harness their special attack to turn their opponent to dust. the in game description would be as follows:
"the user attempts to completely destroy their opponent using fire. this move's accuracy is determined by the user's special attack."
18 Votes in Poll
20 Votes in Poll