Episode 4;
https://pokemon.fandom.com/f/p/4400000000003866487
Ok, let's actually beat Bea this time. However, before I swapped in my hoot hoot and Corvisquire as I'll probably never use them otherwise.
(Hootoot proceeds to get shredded by a take down from a gym trainers stufful. Yikes)
Koffing later will o wisped bewear and runerigus exchanged brutal swings with it for a bit before I simply had quag stave off the last few hits and finish bewear off with aqua tail. Definitely never using a Johto Mon ever again that's not powerful like ttar or heracross for a while.
Hootoot rare w...also apparently all of these fighting types have a brutal swing to counter runerigus so far. Yikes.
Anywho runerigus shadow claw was just enough for me to swap Corvisquire in to finish it off...after the silly duck got 2 detects off somehow. (I wish runerigus had shadow sneak...)
You vs the she tells you not to worry about. Weirdly didn't attempt to learn anything, oof. And I misclick peck over air slash on the last gym trainers Hitmonlee so koffing had to finish it off. The Hitmonchan that came after was dealt with via quagsires yawn and (briefly ( rain dance boosted aqua tails.
(Wow Hitmonchan is frail, going to yellow after 1 rain boosted aqua tail from quagsire,not an offensive oriented Mon).
Anywho for Bea I kept my low level noctowl up front, for I wanted to test how OP dynamax is in terms of getting around level disadvantage.
Surprisingly noctowl outspeeds hitmontop but payback one shots me, taking out my dmax with it. Oh well. Thwackey, you're up.
(2 razor leafs barely take out hitmontop, who's above even my level 30s).
Anywho next is koffing vs pangoro. Pangoro has night slash but I'm trying smokescreen strats. It didn't work.
Pangoro goes for work up as I switch in runerigus, who's shadow claw doesn't do much. The same thing happens twice. I end up sacking runerigus to bring thwackey back in at full HP, at least I ridded mold breaker.
Quag barely lives the+2 night slash to get a yawn off, but the damage is already somewhat done. I set up the rain and delete pangoro with aqua tail... barely. Strangely quag outspeeds the Sirfetch'd and gets an aqua tail off before falling...but my last Mon is a super under levelled Corvisquire. It barely lives a brutal swing the first round and gets destroyed the second round.
Sorry I swapped you out boltund, guess I'm gonna mostly use gossifleur for poke jobs from now onwards, I can't let that happen again. That said,what happens if you white out in galar at the final gym ba-
...and I'm back. Huh.
Well that's a fair trade. That said after healing once I go for dynamax with boltund (again) and simply electrocute hitmontop. Pangoro barely takes 1 max lightning to get a work up, but the e terrain boost is too much for it as my dmax runs out. Boltund also defeats Sirfetch'd thanks to para hax.
Weirdly enough apparently max moves don't make contact so my attempt to give Machamp wandering spirit failed, and runerigus had to be sacked off for it.
For some reason I attempt to fake out Machamp, but it doesn't get flinched and gets it's focus energy boost. Oh wait. Boost. Koffing has clear smog.
So long crits! (Koffing is sacked off here soon afterwards)
Boltund manages to beat Machamp tho, with spark nonetheless. I'm never ditching this dog ever again.
Huh, maybe that explains some of the damage done.
Wait this is what Avery wears! Mind...blown! (Klara's attire is also there too, didn't know that)
Next I went to deal with bede. Luckily I have liepard, who's assurance tears through his duosion as it sets up light screen.
Surprisingly liepard is lower level than hatterm and manages to chunk it to half with assurance before d gleam takes her out. Ouch. Runerigus is able to live a psybeam and finish it off with shadow claw.
Runerigus is well worth the pain, due to gothorita here needing 2 fake tears to probably take it out but it got defeated by shadow claw and brutal swing. That said it's sp. Def is -4 so I'm gonna use bol-
Never mind I sent in quag instead. Muddy water easily get Ponyta to red before psybeam confuses quag. She beats Ponyta with mud shot.
Wait rillaboom doesn't get another grass move until it evolves from thwackey? Yikes.
Oh, that explains rusted weaponry from zacian and zamazenta...how long have they had those?
I catch impidimp and add him to the team in place of runerigus (because I want to try grimmsnarl out for real at some point, though I replace liepard with runerigus soon after becuz I was growing attached to the runestone)
Yep, that's a ghost alright. (I wonder why it's always hiding in the rock)
...well that didn't take long. When grimmsnarl though? 42? Uhh, ok? Anywho opals gym gimmick should be easy to overcome. (And I have koffing)
Defensively or offensively? (I clicked poison (offensively), and koffing got a free work up)
Smogon UK branch be like. Also weirdly it didn't learn strange steam upon evolution, opting for double hit instead. And I didn't know weezing had high physical attack because koffing so far had been using the special move sludge (bomb) ND clear smog.
Anywho it was rather uneventful on the most part, weezing was able to mostly tear through every gym trainer, even confusion couldn't stop her.
For the weezing ditto I just dynamaxed and used the opposing weezing to get 3 max oozes.... though a wrong question got my speed lowered by +2, and Togekiss...live on 1hp and defeated a weakened weezing , but that's fine. Rillaboom was able to finish Togekiss off.
Jokes on you mawile, quagsire is a special attacker! Mawile fell to muddy water, and quag now has to battle the gmax cake....and gets deleted by it instantly. What.
It's safe to say boltund has become my pseudo ace... though the gmax alcremie defeats her on its last d max turn.
Rillabooms drum solo has to come in clutch. Well deserved too considering how much I've been shunting it as of late.
Hmm...a new guts fighting type in the wild area. There goes timburrs niche...
Anywho I attempt a snover raid...but instead of taking a Vulpix, I end up accidentally grabbing liepard instead, who still helps take snover down. Obviously I don't think I'm gonna use it but at least it's a different option. Boltund again later helps me catch a mareanie, but I think I just need another ground/rock/steel type to get around Gordies sandstorm besides quagsire (too seemingly passive) , runerigus (a bit slo. and maybe diggersby (severely under levelled).1
Found one...but I'm too weakend to catch it. Quag and runerigus it is then. I'll see if I can beat Gordie next week.