Range

A move's Range determines how far and in what direction, or directions, the move will hit.

1-Square Range
Moves that have a one square range will attack a Pokemon that is in front of the attacker 1-Square in any direction.

Examples: Tackle, Absorb.

Cutting Corners
Moves that cut corners will attack a Pokemon that is in front of the attacker 1-Square and is on the other side of a wall corner.

Examples: Ember, Psywave.

2-Square
Moves that have a two square range will attack a Pokemon that is in front of the attacker 2-Square in any direction.

Note: The move Quick Attack will go past the Pokemon it's in front of and only hit the Pokemon two squares in front of it.

Long Range
Moves that have a long range will attack a Pokemon that is in front of the attacker 10-Square in any direction.

Examples: Bubblebeam, Flamethrower.

Sqaure Range
Moves that have a square range will attack all Pokemon that are in any of the eight squares around it.

Note: The move Explosion will attack the 24 squares around the attacker.

Adjacent Range
Adjacent Range moves will attack any of the 8 squares around the Pokemon, usually random.