Status Conditions

Gravity
The floor is under the influence of heavy gravity, which makes Flying-type Pokémon weak to Ground-type moves. It makes those with the Levitate ability lose immunity to Ground-type moves, may suppress moves that use flying or jumping, and negates the Magnet Rise status.

Mud Sport
The floor is covered in mud, which halves the power of Electric-type moves.

Water Sport
The floor is covered in water, which halves the power of Fire-type moves.

Aqua Ring
The Pokémon regenerates HP every few turns. This status lasts a certain number of turns.

Badly Poisoned
The Pokémon takes damage every few turns. It also can't recover HP naturally. The status won't fade after a certain number of turns, but it can be healed by using certain moves, using certain items, or by going to the next floor.

Bide
The Pokémon stops moving for several turns, exposing itself to potential damage from enemies. After it is done biding, it will unleash double any damage that it took over that time.

Bouncing
The Pokémon bounces high to ready its attack. On the next turn, it will strike down to inflict damage.

Burn
The Pokémon takes damage every few turns from its burn. It can be healed by using certain moves, using certain items, going into water, or by going to the next floor.

Charging
The Pokémon charges up, so that an Electric-type move used on the next turn will have boosted power.

Confused
The Pokémon's sense of direction is completely scrambled, so its movements and attacks will go astray, possibly hitting team members. This status lasts a certain number of turns.

Constriction
The Pokémon becomes immobilized and sustains damage over several turns. This status lasts a certain number of turns.

Conversion 2
When a Pokémon is hit by a move, its type will change to one that is resistant to that move. The type change only lasts while Conversion 2 is in effect, which is a certain number of turns.

Counter
The Pokémon counters Physical Attacks, inflicting the same damage back on its attackers. If the Pokémon faints from the damage, it can't retaliate. The status lasts a certain number of turns.

Cringe
The Pokémon's attacks and moves will all fail. This status lasts a certain number of turns.

Cursed
The Pokémon suffers heavy damage every few turns. This status lasts a certain number of turns.

Decoy
The Pokémon's status is changed to decoy, and it is viewed as a foe by team members, drawing their attention. Only one Decoy can be on a floor at a time; this status lasts a certain number of turns.

Destiny Bond
The Pokémon affected by this status takes the same damage as the Pokémon who caused it. This status lasts a set number of turns.

Digging
The Pokémon is underground, readying its attack. It will strike on the next turn to inflict damage. The Pokémon is more vulnerable to Earthquake while it has this status.

Diving
The Pokémon is underwater, readying its attack. It will strike on the next turn to inflict damage. The Pokémon is more vulnerable to Whirlpool while it has this status.

Embargo
The Pokémon can't use items, eat seeds and apples, or use throwing items. This status lasts a certain number of turns.

Encore
The Pokémon can only use the last move it used. Its Wonder Orbs will not activate. This status lasts a certain number of turns.

Enduring
The Pokémon will survive an attack that would normally make it faint and will hang on with 1 HP. This status lasts a certain number of turns.

Enraged
The Pokémon is so furious that its Attack is boosted 1 level each time it takes damage. This status lasts a certain number of turns.

Exposed
The presence of Ghost-type Pokémon is revealed, so it is weak against Normal and Fighting-type moves.

Flying
The Pokémon is in the sky, readying its attack. It will strike on the next turn to deal damage. The Pokémon is more vulnerable to Gust and Twister while this status is active. Sky Uppercut, Thunder, and Whirlwind can deal normal damage.

Focus Energy
The critical-hit rate of the Pokémon's moves is boosted to the highest level. This status lasts a certain number of turns.

Frozen
The Pokémon is frozen solid. It won't take damage from a regular attack and almost all moves. Fire-type moves may do damage, however, and can thaw out the Pokémon. This status lasts a certain number of turns.

Gastro Acid
The Pokémon's special ability is disabled. This status lasts a certain number of turns.

Grudge
If the Pokémon is knocked out, its Grudge makes the attacking enemy lose all PP of the move it used.

Heal Block
The Pokémon can't restore HP through natural regeneration, items, or moves. This status lasts a certain number of turns.

Infatuated
The Pokémon is infatuated with the attacker, so it is incapable of action. This status lasts a certain number of turns.

Ingrain
The Pokémon sinks roots into the ground, which restores its HP every few turns. It is immobilized while the status is active.

Leech Seed
A Leech Seed has been planted on the Pokémon. The seed drains the Pokémon's HP every few turns. This status lasts a certain number of turns.

Light Screen
The Pokémon takes on half damage from Special Attack moves. This status lasts a certain number of turns.

Lucky Chant
The Pokémon avoids taking critical hits from moves and attacks. This status lasts a certain number of turns.

Magic Coat
The Pokémon bounces back any move that causes a status problem. This status lasts a certain number of turns.

Magnet Rise
The Pokémon levitates out of reach of Ground-type moves. This status lasts a certain number of turns.

Metal Burst
The Pokémon counters damage from moves and regular attacks, then inflicts half the damage it took to all enemies that made direct contact. But if the Pokémon faints from the damage, it cannot retaliate. This status lasts a certain number of turns.

Miracle Eye
This Dark-type Pokémon has been exposed, causing it to be weak to Psychic-type moves.

Mirror Coat
The Pokémon bounces back the damage caused by Special Attacks used by an enemy in direct contact, but if the Pokémon faints from the foe's move, it cannot retaliate. This status lasts a certain number of turns.

Mirror Move
The Pokémon bounces back any move before it can take effect. It can only bounce back moves if the enemy makes direct contact with the Pokémon. This status lasts a certain number of turns.

Mist
The Pokémon is protect from having its Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness reduced. This status lasts a certain number of turns.

Napping
The Pokémon falls asleep and is incapable of action. Upon waking up, it will fully regain HP and recover from all status problems.

Nightmare
The Pokémon falls asleep and is incapable of action. It takes damage upon awakening, and will not regain HP naturally while this status is in place.

Paralysis
The Pokémon is incapable of attacking or using moves, and its Movement Speed is reduced. It also can't use Wonder Orbs but can use other items. This status lasts a certain number of turns.

Paused
The Pokémon pauses and watches without doing anything else. This status lasts a certain number of turns.

Perish Song
The Pokémon will faint 3 turns after being affected by this status.

Poisoned
The Pokémon takes damage periodically. It also can't recover HP naturally. This status can be healed by using certain moves, using certain items, or moving to the next floor.

Protect
The Pokémon will take no damage from attacks and moves and will resist moves' additional effects. An explosion, thrown rocks, and some other damage sources will still have an impact, however. This status lasts a certain number of turns.

Reflect
The Pokémon takes only half the damage from Physical Attack moves and regular attacks. This status lasts a certain number of turns.

Safeguard
The Pokémon is protected against all status problems. This status lasts a certain number of turns.

Set Damage
The amount of damage inflicted by the Pokémon's moves and regular attack is fixed at a certain amount. This status lasts a certain number of turns.

Shadow Force
The Pokémon conceals itself within a shadow. On the next turn, the Pokémon will strike to inflict damage.

Shadow Hold
The Pokémon is stuck to the spot. This status lasts a certain number of turns.

Sleep
The Pokémon falls asleep is incapable of any action. This status lasts a certain number of turns.

Sleepless
The Pokémon becomes incapable of falling asleep. This status wears off when it moves to the next floor

Snatch
The Pokémon steals the effects of moves used by other Pokémon on the floor. Only on Pokémon at a time can have this status on a floor. This status lasts a certain number of turns.

Sure Shot
The Pokémon's accuracy with moves and attacks is boosted to the highest level, so they always hit. This status lasts a certain number of turns.

Taunted
The Pokémon can only use moves or Wonder Orbs that inflict damage. This status lasts a certain number of turns.

Transformed
The Pokémon takes on the form of a different Pokémon. This status wears off when the transformed Pokémon moves to the next floor.

Fog
The weather grows foggy, which weakens the power of Electric-type moves. Weather Ball's power is doubled. All Pokémon have reduced accuracy. Moonlight, Morning Sun, and Synthesis are weaker.

Hail
The weather turns bitterly cold and it hails, which inflicts damage on all Pokémon except Ice-type Pokémon. Blizzard gets 100% accuracy while it is hailing. Solar Beam deals half damage. Moonlight, Morning Sun, and Synthesis become weaker. Weather Ball becomes an Ice-type move and doubles in power. Forecast is activated.

Rain
The weather turns rainy, which boosts the power of Water-type moves and weakens Fire-type moves. Thunder gets 100% accuracy. Solarbeam deals half damage. Moonlight, Morning Sun, and Synthesis become weaker. Weather Ball becomes a Water-type move and doubles in power. Dry Skin, Forecast, Hydration, Rain Dish, and Swift Swim are activated. Also prevents explosions from Pokémon.

Sandstorm
A sandstorm rages, which inflicts damage on all Pokémon except for Ground-type, Rock-type, and Steel-type Pokémon, or Pokémon with the Sand Veil ability. It also boosts the Special Defense of Rock-type Pokémon. Pokémon with the Sand Veil ability gain an increase in evasiveness while a sandstorm is in place. Solar Beam deals half damage. Moonlight, Morning Sun, and Synthesis become weaker. Weather Ball becomes a Rock-type move and doubles in power.

Sunny
The sun blazes, which boosts the power of Fire-type moves and weakens Water-type moves. Solarbeam becomes a 1-turn move while it is sunny. Moonlight, Morning Sun, and Synthesis become stronger. Thunder's accuracy is lowered. Weather Ball becomes a Fire-type move and doubles in power. Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, and Solar Power are activated while the sun is out.